Color codes on the display when things go wrong ?
Posted: 11 May 2010, 13:32
Hi,
is there any color coding used when things go not the way they should, eg. exceeding pP02 for given mix, ascent rate violations, or violations to the time/depth of deco/deep stops ?
If not - any chance to have it as (optional) feature ?
is there any color coding used when things go not the way they should, eg. exceeding pP02 for given mix, ascent rate violations, or violations to the time/depth of deco/deep stops ?
If not - any chance to have it as (optional) feature ?