Feature request
Posted: 20 May 2010, 17:03
Hi all,
I've an OSTC mk1 (v1.60)
I use it for trimix dives and also, most of the time, for air/nitrox dives.
I don't use the same GF for a trimix or an air/nitrox dive - typically I use 30/80 for trimix or 80/80 for air/nitrox. Discussing this point is not the topic of this post.
When I do an air/nitrox dive, I get a dead skull on the main surface display - this is quite logic because 80/80 is really not a good idea for a trimix dive, and the OSTC reminders me that he finds my GF choice deadly. But 80/80 for an air/nitrox dive is not really a problem, it is often harder than a simple Suunto Gekko (for example)
SO : could it be possible to check the programmed gases in the gas-list, and if there is no gas with helium in it, to deactivate the display of the skull ?
By the way, the skull is not displaying well (when display changes from current time to surface interval, the skull is missing some pixels...)
Many thanks
David
I've an OSTC mk1 (v1.60)
I use it for trimix dives and also, most of the time, for air/nitrox dives.
I don't use the same GF for a trimix or an air/nitrox dive - typically I use 30/80 for trimix or 80/80 for air/nitrox. Discussing this point is not the topic of this post.
When I do an air/nitrox dive, I get a dead skull on the main surface display - this is quite logic because 80/80 is really not a good idea for a trimix dive, and the OSTC reminders me that he finds my GF choice deadly. But 80/80 for an air/nitrox dive is not really a problem, it is often harder than a simple Suunto Gekko (for example)
SO : could it be possible to check the programmed gases in the gas-list, and if there is no gas with helium in it, to deactivate the display of the skull ?
By the way, the skull is not displaying well (when display changes from current time to surface interval, the skull is missing some pixels...)
Many thanks
David