deep stops
Posted: 04 Jun 2011, 15:30
In the current WETNOTES magazine (a German Tek diving issue) there is a whole page Advertisement for OSTC. In there it says "GF-Erweiterungen (DeepStops)" (Erweiterungen means Extensions). May I ask what this means? In my understanding the OSTC does not support deep stops in the meaning of Pyle deep stops, does it?
Actually this is a topic I wanted to throw in some while ago and now that there are the next Beta releases on the door steps this seems to be a good time.
I'd be happy to see (additional) deep stops beside the GF bsed deco stops also. They should be configurable through a CF and just be shown (no penalty or anything if one is "missing it"). For deco calcultaion the CF could define a time to stay there so this time could be taken into account.
For my self I calculate them roughly by (depth + first deco stop)/2 and is there still a big difference to the 1st deco stop afterwards I'll do another one until I'm near the first deco stop (which may decrease doing deco stops of course). I'm sure there are more official and more scientific ways to calculate them.
What do you think? How do you calculate your deep stops?
Actually this is a topic I wanted to throw in some while ago and now that there are the next Beta releases on the door steps this seems to be a good time.
I'd be happy to see (additional) deep stops beside the GF bsed deco stops also. They should be configurable through a CF and just be shown (no penalty or anything if one is "missing it"). For deco calcultaion the CF could define a time to stay there so this time could be taken into account.
For my self I calculate them roughly by (depth + first deco stop)/2 and is there still a big difference to the 1st deco stop afterwards I'll do another one until I'm near the first deco stop (which may decrease doing deco stops of course). I'm sure there are more official and more scientific ways to calculate them.
What do you think? How do you calculate your deep stops?