Waypoints for CCR Cave Bailout

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[DF]
Posts: 38
Joined: 22 Sep 2011, 20:38

Waypoints for CCR Cave Bailout

Post by [DF] »

Now that the Cave Bailout counter is up and running we have a suggestion for improving its functionality even more.:)
I believe if we get this to work properly this will set a new standard for dive computers.

We propose to integrate the Bail Counter with a bookmark functionality to store the Bailcounter values. These waypoints can then, if selected during the dive, be used as a starting value for the counter. If I take the same example as I did in the post for the bail counter it would work like this.

You start with 2000L of bailout when entering the cave. After 300 L there is a Jump you want to swim, but not until on the way home. You create a waypoint and the value 300L is stored.

Continue in and after 1000L there is a T. You want to swim to both the left and the right side of the T and thus create a new waypoint with the value of 1000L. Start with the right side of the T and continue until you reach max B/O range of 2000L. The counter goes red and you turn toward home.

Back at the T is where the good things begin. You go into the waypoint menu and select waypoint 2 with the value of 1000L. This will reset the bail counter to the value stored in the waypoint and make it start counting upwards from 1000L.The amount needed to get you out!

Now you swim to the left side of the T and find a second T after another 500L. Go into the waypoint menu and create waypoint 3 with a value of 1500L. Choose if you first want to go right or left and then keep diving until the counter shows 2000L and go red again.

Turn back to the T and select waypoint 3 with value of 1500L. The counter restarts from 1500L and you can now swim on the other side of the second T while the counter ticks towards B/O range.

Done with all that and on the way home you find the jump you saved for later. Select waypoint 1, which will restart the counter from 300L, and keep on enjoying the dive. All this while always easily keeping track of how far in terms of bailout you are from the surface!


This would of course require a new submenu for the stored waypoints and I believe the select gas menu would be a good model for this. The difference is it should only be accessible when Cave Bail is shown in the custom view and it needs to have as first item a store or create waypoint option.

Hopefully you will understand how useful this would be both for us divers and as a market advantage for HW. If you have any questions or concerns i am more than willing to try to help answer them.

Thanks
/ [DF]
[DF]
Posts: 38
Joined: 22 Sep 2011, 20:38

Bump: Waypoints for CCR Cave Bailout

Post by [DF] »

Hi!

After some intensive testing of the Bailout counter i am really satisfied! It is very helpful for the kind of diving that i do.

The only downside is i am starting to miss this waypoint functionality more and more for every dive. The ability to store and start gasdata from a fixed point in the cave would be extremely helpful for me and my friends.

Of course we can continue to do easy plus and minus in our heads but unfortunatly the nice feature of the display turning red and warning us when B/O is exeeded can´t be used with any accuracy. That function, suggested - and implemented by JeanDo, is something i really would like to work even when doing more complex dives, more so in that case actually.

Is this uptaded functionality something that can be done?

/ [DF]
JeanDo
Posts: 238
Joined: 06 Dec 2010, 15:43

Re: Waypoints for CCR Cave Bailout

Post by JeanDo »

Hello,

You still need to convince me ;)

1. Actually your scenario does not work: when you DO to turn back, the firmware should start to decrement (or at least stop incrementing).

2. This means we need at least three menu entries in the waypoint menu:
-> a. Save a new wapoint.
-> b. Stop counting (or start decounting)... we should elaborate here ...
-> c. Restore last saved waypoint.

3. I find the whole procedure very complex and error prone: If things turn (mildly) bad, with a bit of confussion, how can you be sure you did the correct manipulations, and that the did not pop the last waypoint twice ???
~~~~
JeanDo, http://ostc-planner.net, OSTC Mk.2 1455, 2N 2799, DR5 171.
[DF]
Posts: 38
Joined: 22 Sep 2011, 20:38

Re: Waypoints for CCR Cave Bailout

Post by [DF] »

Okay, I´ll se what i can do. :)

1. I do not understand what is not working. The counter does not have to do anything on the way back, it´s when and if i go back in that it has to start counting upwards again. Preferably from stored gasdata but from zero works as well if one do the math.

2.
-> a. Yes
-> b. No, stop counting could be useful when making jumps but i prefer the added safety of having it counting upwards. Counting downwards is not needed, you should not make navigational decisions on the way home that you did not plan and mark on the way in. But that is my opinion.
-> c. No, select any waypoint in the list of stored ones would be better. Just like when selecting a new gas.

3. If things go bad, mildly or otherwise, you should be on the way back to the surface. The waypoints are only useful when you want to go back into the cave - but in another direction.

As for not selecting the correct waypoint the solution is in the procedures for these kinds of dives. When going in to the cave you always mark your made and planned navigational decisions with a marker, called cookie or REM. On these you can write down current time from surface as well as used OC gas or B/O range. It should not be any harder to write down whatever the value was when storing the waypoint. Then all you need to do when coming back is to select the waypoint the marker indicates.

If you meant that it could be possible to select a waypoint by accidental button pushing it is no different from the current possibility to completely reset it on accident. I don't think it is likely to happen and proper awareness should warn you early on if it does happen.


In my opinion this is not very complex or difficult at all to use. People used to this kind of diving should find it quite intuitive, the persons i showed the current version to understood it instantly. With your help we can probably make this updated version just as easy to use if not even simpler.

[DF]
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